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It turns out, though, that this is a better idea in theory than in practice. To unlock the most powerful magic spells, for instance, you'll have to choose Finesse over Power when given multiple ways to complete a mission. The talent tree has an interesting twist to it as well, in that higher-level talents are tied to ethical decisions you'll make in both the main story and side quests. Read the full King's Bounty: The Legend Review Yes, the difficulty can be very unbalanced at times, and sure the tutorial needs work, but as it stands, King's Bounty is a great game for all types of RPG fans. The fighting requires players to adapt to the situation, and will constantly keep gamers on their toes. You're going to spend a lot of time with the combat system and that's a good thing because it's simple, intuitive and filled with strategy and depth. It's a familiar, yet refreshing RPG hybrid. While King's Bounty has some issues, there's a lot to like about the game. What We Said About King's Bounty: The Legend They're divided into four factions of Order, Anarchy, Power, and Finesse, and normally you'll want to stick to one to get the best synergies – but there are ways to build your character to be more faction-agnostic, at the cost of not being able to focus on beefing up one faction to their max potential. You take an army of up to five units into each one, with dozens of choices from human knights, to gruesome undead, to deadly mythical beasts that result in practically endless interesting compositions.
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But they're actually pretty good fights once you get into the swing of things. Granted, there are some unpleasant difficulty spikes, especially if you're playing a magic build in the early game.
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What saves King's Bounty 2's bacon is the turn-based tactical battles. It feels very by-the-numbers, like all of the heart went into building out the setting and very little into the cast and story. There were a couple of surprises that felt worth the wait, but in general the motives of the various leaders and factions were always presented with so little nuance that nothing that happened left much of an emotional impact.
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And those moments detract from the worldbuilding.Ĭharacters are introduced very abruptly, just like everything else in the story, and you're sent ping-ponging from one clue to the next with little room for anybody to develop relationships with others, much less as individuals. But some of the random NPCs scattered throughout the world sound more like they’d just grabbed someone who hadn't been in front of a mic before and handed them a script, if the distractingly bad performances are anything to go by. The sorceress Katherine, one of the three playable characters and the one I spent the most time with over 40 hours of adventuring, has a pleasing timbre with a haughty, aristocratic delivery. The voice acting, for one thing, is very inconsistent.
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